WHO AM I

I am a Systems Designer specializing in Combat Design. My core focus centers on creating sophisticated enemy AI, responsive state machines, and high-intensity combat loops. I have spent the past eight years mastering the principles of game design by building projects within Unity and Unreal Engine that force players to engage in strategic thinking. My design approach balances deep technical execution with a strong understanding of how overlapping systems interact with one another.

As a former Project Lead for my college’s game development club, PantherDev, I was tasked with designing games from the ground up, coordinating tasks across cross disciplinary teams, and setting goals to keep projects aligned with production schedules. Beyond project management, I also collaborated with club leadership to revamp our talent vetting and project green-lighting processes.

My goal is always to design encounters that challenge a player's spatial awareness and decision-making. I am currently looking to bring this technical focus to my first industry role as an Associate Combat Designer. Based in Atlanta, I regularly attend Atlanta Game Devs monthly meetings and am always open to talking shop. I can be reached at Jedklika@jedklika.com or through LinkedIn.

Resume can be viewed here