Talon Fall

Talon Fall is a 2d slide scroller. The concept behind the game was that you were a detective that has to investigate a mysterious town. The game is inspired by games like LA noire and silent hill, I wanted to focus on building a foreboding atmosphere with a retro decor.

Design breakdown

Setting the mood

In order to create the foreboding atmosphere that I wanted for this game, I created a new material that I used on all the sprites to darken them and have them react to lighting. Once I had done I began by lighting the world accordingly. Some lighting would be on by default while others would flicker on and off. I accomplished flickering lights by using coroutines to toggle them between the two states. As for the lantern that player carries with them, that automatically turns on whenever the player enters a zone that has been tagged as dark zone. The lantern will also turn itself off when it leaves a dark zone area.

What lurks in the dark

The AI development for this game is bit more straight forward there are no navmeshes being used this time around instead I just have the AI use a basic patrol pattern and switches to the track the player on sight. However unlike other AIs I have made prior this one has a ranged attack. The projectile that the enemy goes to the last the last known player location does damage on collision.

A game design document can be found here

A playable build can be found here