Swamp Horror Game

Swamp Horror is a first person horror game that I made in approximately one week in Unity. It was the my first time working with assets and AI within a 3d space. My main sources of inspiration for this project came from games like Alien Isolation and the Outlast games. I really like the atmosphere of those games and how helpless the player feels in them and was trying to replicate it within my game. I also really found the concept of setting a horror game within a swamp to be a very fascinating idea as well because I could really play around with the level design.

Design breakdowns

Hidden in plain sight

The main challenge that players will encounter are the undead that wonder the swamps. Designing their AI was also the main challenge that I had to overcome as well. The way that their AI works is that wonder a certain section area of the game world by pick a point randomly and going to it. The only way that they break this cycle is when they see the player. Once they see the player they move towards their new target until they lose track of them or the player gets killed. The player has no health, so if the zombie collides with the player the game resets. I took this approach because it heightened each encounter with the AI.

Brains

When I was placing the collectibles around the I wanted to vary the places that they would be in. Some of them are tucked away on the top of the watch towers that act both as reference points and places where the player can get their bearings and scan for other tech pieces. Others are inside the houses that are located near the towers. Lastly there are the ones that placed underneath barrels that can be knocked over by throwing a rock at them. I found the concept of having the player figure out that they could knocked over the barrels with a work to be an interesting concept.

A game design document can be found here

A playable build can be found here