Lost Redemption

Lost Redemption is another 2d slide scroller that I made. My main inspirations for this project were The X-files, Uncharted, and Bioshock. I like how each of these references explore supernatural elements and complex narratives. The main thing that I want to accomplish with this project is take what I did from Talon Fall and incorporate more narrative elements into it. The way that added narrative elements to the game was through the implementation of three missions and collectible documents that explored the town’s leader.

Design breakdown

Stranger in town

One of the thing that I really wanted to improve upon was the AI. I took the lessons learned from Talon Fall and looked on how I could improve that code and have the projectile to go beyond the last known player location. What I realized is that it would be best to treat enemy projectile in the same vain as the player projectiles, the only difference being where spawn at and the collides that they interact with.

Tough as nails

Another big thing that I wanted to do with this project was have a proper boss fight and the next few gifs will be explaining the stages of this boss fight. This first gif is the first stage of the boss. During this stage the boss is immune to bullets and the only way to inflict damage is through melee attacks. In order for the player to get any hits in is that they must dodge bullets or wait for the boss to reload. After each successful the boss will flee to the other side of the room to protect himself.

In the thick of it

Speaking of reloading that is the subject of this next gif. Basically how the boss fight works in terms of ammo is that after every six shots the boss fight puts away his gun to signal that he is currently reloading. This also lets the player know that now is the time to get in closer and get some easy hits in. However when the gun reappears on the screen, the bullets will start flying again.

Final Stand

Once the boss fight flashes red you have entered the final stage. This shift will occur after the player has hit the boss three to six times. During this phase the boss will be vulnerable to all types of attacks and the boss fight will soon come to an end. At the end the boss fight will move onto the next world became a spirit and a bit of narrative.

The development cycle of this game can be found here

A playable build can be found here